PLAY ENTRY February 19, 2008
I think this chapter was the most controversial in our class, with even numbers of people who agree with this chapter as those who disagree.
I, personally, was saddened by the section of this chapter titled "Games." All Pink talks about in this chapter is the educational value of video gaming. Under a section called "play" I expected to read about releasing endorphins into the blood stream and relieving stress. However, during the expanse of this chapter, Pink explains the so-called "advantages" and "skills" gained by computer gaming. These assertions he proposes are complete codswollop (I made that word up because there is no word that correctly describes how I feel about these assertions). Even if these certain skills are gained by playing video games, they are just as easily sharpened when participating in outdoor or social activities. I would have loved this chapter if Pink had explained the mental and physical benefits of physical play (i.e.: sports), but instead he takes an unexpected turn for the worst. While I am in agreeance with his sub-chapters about humor and happiness, the gaming subchapter I believe is mislead.
When connecting Play and the arts, I hit a bit of a roadblock. I think Play might be shown in the arts as a way of expressing oneself. Sometimes the most beautiful works of splatter-painting (my favorite form of painting) are created when the artist decides to let go of the reins and release his inner child. Being able to throw paint onto a canvas with impunity is every child's dream (along with the occasional childish adult). Both Play and the arts are fundamentally stress relieving and I see infinite potential in both.